function createQueuer<TValue, TSelected>(
fn,
options,
selector): SolidQueuer<TValue, TSelected>;
function createQueuer<TValue, TSelected>(
fn,
options,
selector): SolidQueuer<TValue, TSelected>;
Defined in: solid-pacer/src/queuer/createQueuer.ts:131
Creates a Solid-compatible Queuer instance for managing a synchronous queue of items, exposing Solid signals for all stateful properties.
Features:
The queue processes items synchronously in order, with optional delays between each item. When started, it will process one item per tick, with an optional wait time between ticks. You can pause and resume processing with stop() and start().
By default, the queue uses FIFO behavior, but you can configure LIFO or double-ended queueing by specifying the position when adding or removing items.
The hook uses TanStack Store for reactive state management. You can subscribe to state changes in two ways:
1. Using queuer.Subscribe component (Recommended for component tree subscriptions)
Use the Subscribe component to subscribe to state changes deep in your component tree without needing to pass a selector to the hook. This is ideal when you want to subscribe to state in child components.
2. Using the selector parameter (For hook-level subscriptions)
The selector parameter allows you to specify which state changes will trigger reactive updates at the hook level, optimizing performance by preventing unnecessary updates when irrelevant state changes occur.
By default, there will be no reactive state subscriptions and you must opt-in to state tracking by providing a selector function or using the Subscribe component. This prevents unnecessary updates and gives you full control over when your component tracks state changes.
Available state properties:
Example usage:
// Default behavior - no reactive state subscriptions
const queue = createQueuer(
(item) => {
// process item synchronously
console.log('Processing', item);
},
{
started: true, // Start processing immediately
wait: 1000, // Process one item every second
getPriority: (item) => item.priority // Process higher priority items first
}
);
// Opt-in to track items or isRunning changes (optimized for UI updates)
const queue = createQueuer(
(item) => console.log('Processing', item),
{ started: true, wait: 1000 },
(state) => ({ items: state.items, isRunning: state.isRunning })
);
// Opt-in to track execution metrics changes (optimized for tracking progress)
const queue = createQueuer(
(item) => console.log('Processing', item),
{ started: true, wait: 1000 },
(state) => ({
executionCount: state.executionCount,
rejectionCount: state.rejectionCount
})
);
// Add items to process - they'll be handled automatically
queue.addItem('task1');
queue.addItem('task2');
// Control the scheduler
queue.stop(); // Pause processing
queue.start(); // Resume processing
// Access the selected state (will be empty object {} unless selector provided)
const { items, isRunning } = queue.state();
// Default behavior - no reactive state subscriptions
const queue = createQueuer(
(item) => {
// process item synchronously
console.log('Processing', item);
},
{
started: true, // Start processing immediately
wait: 1000, // Process one item every second
getPriority: (item) => item.priority // Process higher priority items first
}
);
// Opt-in to track items or isRunning changes (optimized for UI updates)
const queue = createQueuer(
(item) => console.log('Processing', item),
{ started: true, wait: 1000 },
(state) => ({ items: state.items, isRunning: state.isRunning })
);
// Opt-in to track execution metrics changes (optimized for tracking progress)
const queue = createQueuer(
(item) => console.log('Processing', item),
{ started: true, wait: 1000 },
(state) => ({
executionCount: state.executionCount,
rejectionCount: state.rejectionCount
})
);
// Add items to process - they'll be handled automatically
queue.addItem('task1');
queue.addItem('task2');
// Control the scheduler
queue.stop(); // Pause processing
queue.start(); // Resume processing
// Access the selected state (will be empty object {} unless selector provided)
const { items, isRunning } = queue.state();
TValue
TSelected = { }
(item) => void
QueuerOptions<TValue> = {}
(state) => TSelected
SolidQueuer<TValue, TSelected>